Posts Tagged ‘Games’

Fantastic Ships Simulator Using Google Earth

PlanetInAction.com has released the first version of a fantastic free simulation game which leverages the browser-based Google Earth plugin as the primary graphics engine. The game is called “Ships” and lets you take the helm on ships – barges, cargo ships, container ships, and even a cruise ship (the QM 2). Everything is in 3D, you can drive the ships anywhere in the world, there are sound effects, physical modeling, and realistic visual effects that makes this a wonder to behold. Not only that, but the author – Paul van Dinther – has created some great camera tools to make it easier for people to follow the action and see the sights. This is the best example of the Google Earth API I’ve seen to date.

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F1 cockpit simulator

Virtual CockpitWith a focus on simulator hardware, the Virtual Concept team is dedicated to bringing consumers an ultra-realistic experience in computer simulation. From auto racing to aviation, Virtual Concept provides professionals and enthusiasts with the tools they need to train for real life situations.

Released in 2008, the Virtual Concept Force 180 simulator unit created a starting point for our unique, high-quality product lines. Through consumer feedback and extensive testing by Virtual Concepts experts, Virtual Concepts constantly strive to improve our products and release versions that accommodate a variety of users.

Composed of computer experts, automotive experts, aviation experts, and a licensed race car driver, our team has the ability to proficiently review every part of a product in its development stages. The result is a flawless consumer product that provides a skill-testing experience for even the most seasoned professionals.

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[ Visit Virtual Cockpit ]

Monopoly Gets Google Maps

monopoly city streets

There’s no need to present Monopoly, but did you know that the upcoming online version names Monopoly City Streets is the result of a collaboration between Google and Hasbro? It will be possible to use Google Maps as the game map to trade properties on a real city map. New structures will be added and for example, it will be possible to build stadiums – or even a prison in your competitor’s neighborhood! Monopoly City Streets launches tomorrow (Sept 9).

Video Game Streaming – The End of the Console?

online-header-1A new company and service called OnLive is hoping to shake up the video game industry with a new cloud gaming service on demand. Think of it like your Netflix Instant Queue for games, where instead of buying physical media or even spending time downloading large files you can just log in and begin playing any video game across the internet.

That’s the experience OnLive hopes to deliver, and today marks the opening of the beta program for those who signed up after the company initially went public to the press back at the Game Developer’s Conference in March of this year.

Much like what Netflix or Hulu are now doing with online video, OnLive hopes to do with gaming. You’ll be able to access the service on PCs and Macs with compatible hardware requirements via a browser plug-in and hop right into multiplayer matches against other players on various platforms (you’ll need a broadband internet connection to use the service). Being able to provide true cross-platform multiplayer gaming itself would be rather novel, and the underlying goal of disintermediating the game console is indeed a revolutionary one.

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They also plan to offer their own, as they call it, “micro-console” that is essentially a small device big enough to include a couple of USB ports, ethernet, HDMI, and optical audio out. The unit would accept up to 4 wireless controllers and bluetooth headsets, offering an alternative method of accessing the service if you don’t have a spare computer to play on and/or hook up to your television set for a living room gaming experience.

Still, it will depend greatly on the underlying technology and if it will be able to handle the significant technical challenges of synchronizing fast-response gaming experiences to multiple players simultaneously on different platforms. In many of the games players will want to enjoy, even a split second of lag time is unacceptable.

If OnLive is able to scale and meet the demand, however, it could pose a significant challenge to a game console industry that’s weathered the storm of multiple hardware cycles, but might face an uphill battle against a truly great on demand service. They haven’t released an official decision on their business model yet, but OnLive has indicated it will most likely be either subscription-based or possibly subsidized through the purchase of the OnLive micro-console.

What do you think: is the gaming industry ripe for a great cloud on demand service? Would you relish the chance to finally play Halo 3 on your Mac? Would you be interested in a monthly all-you-can-eat gaming subscription, or do you prefer to own your own games? What would the price have to be to start tempting you? Let us know in the comments.

Call of Duty in Real Life

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